


And it's the same quantity Glaz needs to break out hatches which idk if i'ts a good idea. Well if it's 2 - 3 shots Jäger & Wamai will be totally useless to protect bullet proof gadgets. No one is wasting 10 shots to reveal their exact location and that much ammo and leaving them open like that. If he's still too weak after that, give him angled grip & vertical grip for DMR and maybe buff his RoF or DMG per bullet a little bit. H.U.N.K.:Idea for his rework: Give his DMR AP rounds and let him keep the thermal scope, he now destroy bullet proof gadgets in 10 bullets / 1 mag (melusi gadget, bullet proof cameras, maestro evil eye, castle barricades, mira windows, deployable & goyo shields, etc). or, a maestro might see a glaz, and just commit suicide with his evil-eye (for example, when a maverick starts cooking his grenade to get rid of an evil eye, they'll just start attacking him to get in as much damage before it get's destroyed) 10 shots isn't OP, you spend 1 mag getting rid of a very important defender gadget. 2 or 3 shots would make Glaz absolutely busted and render these gadgets practically pointless if Glaz is unbanned.Īnd besides, even if it was as easy to counter as you say it is wouldn't that be a good thing? Being able to destroy gadgets from range with practically zero impact on your team's utility economy sounds incredibly strong. And given how most oppressive bulletproof gadgets are placed in highly contested areas of the map (hallways, buffer rooms and other choke points) that's not a very far-fetched scenario. All it takes is a single teammate to cover you while you plink away at a gadget to render that counter-strat effectively useless.

2 Shots reveals location and position while also putting a small hit on current mag. Anyone with more than 5 IQ would sit there and wait for that bronze dumbass to dump 10 shots in an evil eye or cam and than just walk out for the free kill. Originally posted by Rogue:Uh no, not 10 shots.
