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Kotor 2 lightsaber questions
Kotor 2 lightsaber questions













unk44_sparty.dlg particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. the script slot for Entry 1 of k_player_dialog.dlg the script slot for Entry 19 of dan13_belaya.dlg the script slot for Entry 0 of kor39_utharwynn.dlg

kotor 2 lightsaber questions

the script slot for Entry 99 of kor35_utharwynn.dlg With any mod which alters or makes use of: Nevertheless, it *may* cause incompatibilities This mod should be compatible with most others. Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular) Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular) Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular)Įndurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)

kotor 2 lightsaber questions

Piercing -2 (net bonus: 0) (Must be a Sentinel)įorm IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)įorm X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian) Where possible, the stats for the forms imitate those in KotOR II.įorm I: Shii-Cho:- Attack +1, Defense Bonus 2įorm II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3įorm III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)įorm IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)įorm V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)įorm VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)įorm VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)įorm VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. The holocrons and the NPC are fully voiced.

kotor 2 lightsaber questions

This mod uses TSLPatcher, and is fully compatible with K1RP. They can be activated from the medpac/stims section of the GUI. The player can learn a total of seven forms. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels.















Kotor 2 lightsaber questions